Another game model done in 2012.
That year, I just began my journey as a lecturer and time was really limit.
Having to juggle between review students work, lesson plans, gunpla and personal work was really tough.
The objective was to get use to using Zsphere and the new panel loop function in Zbrush 4R5.
Retopo was done in 3D Max, textures in Photoshop.
Hairfarm was use for rendering the grass.
Looking back, there are just so much more I can do to improve on this character or even presentation.